The copy option copies the region that is selected, while the paste puts it somewhere else.
To the right of the outlines there are two options: copy and paste.
It is best not to name costumes as just numbers without any other characters because it causes confusion with the costume blocks this is due to each costume having both a name and numerical order value in the costumes pane, so switching to costume "2" could mess up if the third costume was named "2". The name of the costume is important for organization and also in programming the project at times. To name a costume, just click on the text bar at the top-left of the paint editor and enter the new name. The higher the number is, the thicker the Brush, Line, and outlined Ellipse and Rectangle tools will draw. Type in the size or use the arrows on the side to change it. There is an input to select the pen size. In the middle of the paint editor is the pen size bar. On the outside is the color you are hovering over. It will magnify the the area the mouse-pointer is near. The left is completely black, while the right is the selected color.Īt the bottom right, there is an icon that allows you to pick up a color from the costume, sometimes called the "eyedropper". This option changes how light or dark the color is. The saturation of a color is how strong it is for a color with its brightness: 100 saturation is the color selected, 50 saturation is a lighter color, and 0 saturation is just a shade of white or gray. This tool is used often, as it can make a large difference between colors. Selecting "Swap" between the two colors switches their order.Ĭhanging the color slider changes the hue of the color (for example, from red to blue).
If you fill in an area using one of these options, it is called a gradient. Choose the white box with a red line in the middle for nothing, which will create a fade effect. If you click one of the options other than the solid color option, two selected colors are shown. These allow you to blend an area between the two selected colors. It is found in the middle-left side of the editor.Ībove the three sliders, there are four options. The Scratch paint editor has a color dropdown that has three sliders that can be used to select colors: color, saturation, and brightness. The three sliders to change the selected color When converting the images to the new editor, or new format, the program has to manipulate them. Then, the canvas will display the newly selected costume and allow for its modification.Īt the bottom-left of the paint editor is the option to switch to the other ( Bitmap or Vector) editor. To access the different costumes of a sprite, click on the thumbnail of the desired costume from the costume pane. The canvas of the paint editor only displays the currently selected costume. In the costume pane, the currently selected costume is surrounded by a blue box with an "x" button, instead of a gray box with no button. You can choose a sprite from the library, draw your own, upload an image file from your computer, take a picture, or choose a "surprise costume", which picks a random costume from the costumes library. Hover over it and four options will pop up. The pane can scroll if there are too many costumes to vertically fit its size.Īt the bottom of the costume pane there is a blue cat icon. To edit the different costumes in the paint editor, simply click on the desired costume from the pane. In the costume pane, each costume of the selected sprite is listed. It consists of the buttons for creating new costumes as well as icons for each costume, including its costume number and name, as well as a small preview. The left-most part of the paint editor is the costume pane. Vector graphics Main article: Vector Graphics The Paint Editor uses two types of graphics (image types): vector graphics and bitmap (raster) graphics.